Status Effects do not directly deal damage, but rather build up effects including Poison, Stun, Paralysis, Sleep, and Blast.Raw (Physical) Damage from Weapons is dealt as one of three types: Cutting (Sever), Blunt, and Ammo, while Elemental Damage has five types: Fire, Water, Thunder, Ice, and Dragon.When choosing a Weapon, it is important to consider its Damage Type and/or Status Effect to take advantage of a Monster's weaknesses.
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